This project is a stylized scene called "Scientist's Laboratory", made as a test task. The whole process took around 24 hours, including reference search, modeling, and final presentation. The main goal was to follow a specific art style, and it became my first serious experience with pure stylization — before this, I mostly worked in stylized realism. Most of the work was done in Blender, with ZBrush used for some detailed elements. The final render was made in Marmoset Toolbag. The scene contains about 40,000 triangles and uses three 2K textures, which were created and textured in Substance Painter. This project was an important step in my development: I explored a new artistic style and gained valuable practical experience, especially in shape stylization, detail simplification, and color accents. I especially enjoyed working on the composition and building a strong visual language within the given style.