I created this mug based on a concept I found online. Unfortunately, I couldn't trace the original author of the design. This project is a stylized interpretation of the concept, designed as a game-ready asset.
Key details:
Polycount: Approximately 3,800 triangles.
Techniques Used: The chainmail was baked onto a flat surface to optimize performance.
Textures: 2K textures were used, with UV overlaps applied to make the most of the texture space.
Software: Textures were created in Substance Painter, and the final render was produced in Marmoset Toolbag.
This project showcases my ability to create optimized, visually appealing game assets while maintaining a balance between detail and performance.